![banjo kazooie rom revision a banjo kazooie rom revision a](https://i.ytimg.com/vi/0LXeoCE2wKY/maxresdefault.jpg)
Please just don't get your hopes up about DKCLB coming out fast. You play hacks made with this program in ZSNES (recommended) or your favorite emulator. This editor and its game engine are much more powerful than ROM hacking alone.ĭKCRE edits the ROMs themselves and cannot cross-import data from the games. Everything from then on is computer files like PNG, WAV, OGG, SPC, and so forth. So if you want to make a level using a DKC2 foreground and a DKC background, you will need to have extracted both of those before you'll be able to use it in the editor.ĭKCLB does not use ROMs past the initial extraction process. You only slightly misread: it's more like "extract all the game data which serves as a base for your custom levels" rather than "importing to DKC2". I'm not going to distribute all those files as it would become an almost verbatim copy of the game - you have to extract a ROM to get that stuff out first. The DKCLB requires that you extract graphics, levels, media, etc from the original ROMs as a base for building levels.
![banjo kazooie rom revision a banjo kazooie rom revision a](https://i.987967.xyz/screenshot/59/2021/07/29/42619_5ee402a44f608eee38024bd12ae3a3e7e4327efb.png)
Old computers cannot run it yet due to the slowness issues (trust me, you'll know whether you can run it - the lag in such a case is horrible).Īny feedback would be greatly appreciated. If you want to try out the current builds, be warned - it's like running a large game and is very demanding. Unfortunately, I haven't yet had any time to program in graphics optimizations like dirty rectangles and such, so the double-buffered UI tends to suck down a lot of CPU. If you're wondering, it uses the Allegro game library to compute graphics and display the main window, with everything else being Win32 API calls.
BANJO KAZOOIE ROM REVISION A WINDOWS
I also plan to support the sequels here, but it will take some time before that happens.Įstimated time of functional arrival: Already WorksĪll of the programs use a special GUI of my own design, which almost guarantees compatibility with Windows Vista and 7, though it was designed for XP. Unlike the DKCLB, this program has already had a minor release and has seen success so far, though it was initially plagued by file IO bugs. (2) DKC Resource Editor - This is like Lunar Magic for DKC, essentially. (1) DKC Level Builder - This program, and its game engine, aim to allow combination of all elements from the entire DKC trilogy into one massive suite for creating DKC levels - it will also be able to utilize any external content which could be used to create something entirely different (and yes, it already supports emulated music formats).Įstimated time of functional arrival: Probably years later. There are currently two main programs under development, each with a slightly different flavor: I am now the sole programmer of a massive ongoing project that revolves around enabling users to create their own Donkey Kong Country fan games (or hacks, as the case may be). Hello fellow RWP members, after a very long hiatus, I'm back with something you might be interested in. Boilerplate Statement: This post does not link to any ROMs.